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1. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: Liu ...CCP thinks, even more, CCP strongly believes, that the slower we train, the more we will pay. that is the reason, the only reasonable reason, why after 5 years, we do not have any sort of limited skill queue system. ...
- by Sue Mee - at 2008.11.10 08:48:00
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2. Announcing Our Newest Expansion... Quantum Rise - in EVE Information Portal [original thread]
are free expansions also a bug, formerly called feature?
- by Sue Mee - at 2008.10.16 09:26:00
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3. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Hannibal AntePorta Dunno bout anyone else, but I'm at a point where I don't have the time to log into eve to change a 3 hour training time skill. I don't much care about queuing 10 day skills, just the ones that I have to ...
- by Sue Mee - at 2008.05.14 06:36:00
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4. I know why player retention drops drastically after 6 months - in Skill Discussions [original thread]
Originally by: galactic bandit Originally by: Sue Mee Originally by: bob blaster Isn't the reson for being able to only train one skill at a time or not have a que set obvious? It's to ensure players are at least semi act...
- by Sue Mee - at 2008.05.08 10:52:00
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5. I know why player retention drops drastically after 6 months - in Skill Discussions [original thread]
Originally by: bob blaster Isn't the reson for being able to only train one skill at a time or not have a que set obvious? It's to ensure players are at least semi active I would imagine your imagination is not too good then. 1 ski...
- by Sue Mee - at 2008.05.08 06:37:00
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6. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Grarr Dexx Isn't that what you wanted? Keep up or catch up with the veterans of this game? Or should you suddenly get an advantage over them? what? you are completely wrong. nobody is talking about catching everybody. th...
- by Sue Mee - at 2008.05.07 06:43:00
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7. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Grarr Dexx Raage. When the server goes down, EVERYONE is affected. You are not the only one losing a skill change, other people are affected by this too! Even the five-year old player, who had his Cloaking III finish during...
- by Sue Mee - at 2008.05.05 21:50:00
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8. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Grarr Dexx You set it before the server goes down, jeez even the latest news item tells you to do that, just in CASE, jesus ******* christ. yep, certainly, you are dumb. i have never seen an unexpected server downtime be...
- by Sue Mee - at 2008.05.05 20:31:00
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9. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Grarr Dexx Here's your solution... It's been used since eve started... SET A LONGER SKILL IF YOU'RE NOT SURE YOU'RE GONNA MAKE IT BEFORE THE SKILL YOU SET ENDS. Thank you. oh my god. how can you...
- by Sue Mee - at 2008.05.05 18:49:00
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10. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Cae'phon I for one would love to see a Skill Training Que Skill, As far as training time, for those of us who have work, would be a very nice way of describing it, would have it skill based, where the time that the que would...
- by Sue Mee - at 2008.03.21 09:26:00
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11. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Edited by: Sue Mee on 20/03/2008 19:54:37 Originally by: Omarvelous Hmmm - I see your point, that a resist bonus is far more useful in fleet vs a boost bonus (most people don't even fit reps in fleet, you just remote rep - so the bonu...
- by Sue Mee - at 2008.03.20 19:52:00
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12. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Tsanse Kinske The thing I'd suggest CCP look into buffing wouldn't be ship boost bonuses, but rather boost/rep modules (but not remotes, or passive regen). Which would amount to an indirect buff to bonused ships. but t...
- by Sue Mee - at 2008.03.20 18:16:00
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13. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Omarvelous If your point is to boost it - I disagree , because the ships that have the inferior tanking bonus make up for it with superior firepower. that is not always that way. look at drake. it has the firepower and...
- by Sue Mee - at 2008.03.20 18:11:00
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14. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Omarvelous In other words - why fly anything else than a Gall/Minnie pilot for small solo pvp? The answer now is because I can fit a superior tank with resistance to compensate for my ship's poor slot arrangement and dps. ...
- by Sue Mee - at 2008.03.20 15:43:00
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15. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Omarvelous This would further force Caldari specialized characters away from small gang/solo (yes its possible with some ships with resistance bonus). not really. resistance bonus is very good for small engagements. in f...
- by Sue Mee - at 2008.03.20 12:38:00
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16. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 17/03/2008 10:07:50 Originally by: Goumindong Boost bonuses are bad, they should probably be changed to resist bonsues with the current resist bonuses being changed to size bon...
- by Sue Mee - at 2008.03.17 10:40:00
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17. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Willy Joe Also the difference between tanks get's a lot bigger once you get more expensive ships into the picture - command ships - battleships yes, that is why the boost bonus on the maelstrom sucks so much on fleets. i...
- by Sue Mee - at 2008.03.17 07:51:00
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18. Skill training queue system wanted! - in Skill Discussions [original thread]
Originally by: Ogdru Jahad how about ccp make is so you must be online only to train? how does that sounds? great, as long as we get sp from missions and rats. uppps, welcome back to wow. eve sp system is balanced about the fact that...
- by Sue Mee - at 2008.03.17 07:47:00
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19. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Ogul Originally by: Sue Mee do you think so? do you think raven needed a boost? oh, and also typhoon, and golem, and rattlesnake, and CNR... no, if they wanted to boost the raven, they could changed the ship itself...
- by Sue Mee - at 2008.03.14 10:14:00
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20. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: ThatCpp I would think that they are relatively similar, depending on how many resistance mods you put, you get diminishing returns with resistance bonus, even though they aren't stacking nerfed you get a percentage of the re...
- by Sue Mee - at 2008.03.14 09:02:00
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